by Sean Logan
Albert climbed onto the shelf in his closet and lifted the hatch to the attic. He scanned his immediate surroundings for terrorists and spiders. Clear. He hoisted himself up and crawled along the stealthway to the lockbox hidden under the insulation in Sector Alpha. He removed a small baggie and a vial of liquid, slid them into a secret pouch in the left arm of his trench coat and returned to his room.
He dumped the contents of the baggie into a silver alchemist’s mixing bowl (they said it was a dog’s water dish at the pawn shop, but that seemed unlikely). He looked closely at the fine flaky powder and thought he could detect movement, which made sense, because at a microscopic level were millions of tiny insects. Itching power, the professional kind, illegal in the United States. Those little bugs crawled under the skin and caused unbearable irritation. And when Lance showed up at dinner tomorrow, itching like a mangy dog, there was no way Sally-Ann’s grandparents would want her living in this vermin-ridden hovel with that disease-carrying hobo.
And just to make sure it was effective, Albert implemented the next phase of his plan.
About the Author
Sean Logan lives in the San Francisco Bay Area with his lovely wife and a skinny dog that is part piranha. At night he writes unpleasant stories, and in his marketing day job he also writes about scary subjects—like banking software. His stories have appeared in about two dozen publications, including ONE BUCK HORROR, the anthologies VILE THINGS and SICK THINGS, and multiple visits to Pseudopod.
About the Narrator
He’s an ENie-nominated tabletop RPG writer for his work on Doctor Who: Adventures In Time And Space. His other RPG writing includes Star Trek, The Laundry Files, Primeval, Victoriana, All Flesh Must Be Eaten, N.E.W. and Chill, meaning he’s got a playbook for any variety of invasion you can name. His most recent game work is the forthcoming After The War from Genesis of Legend.