The Meat Forest
by John Haggerty
Dmitri laughed in my face. ‘Who is going to stop me? I do what I want.’ He looked out into the drizzly evening. ‘I can get you out of here. Do you want to go?’
‘What? Out of the camp? How?’
‘How do you think?’ He nodded toward the gray forest that crowded the perimeter, where the electrodes got too weak to keep it out. ‘Through that.’
‘Through the forest? I thought it was impossible.’
Dmitri tilted his head up. Beneath his jaw were tattoos of two men’s heads, done with red and black ink. Their faces were contorted in an expression of horror; their eyes closed. He pointed to them. ‘Do you know what they mean?’ he asked. I shook my head. ‘I’ve gotten through it twice. The only man in New Russia. I’ll take you.’ He paused, looking me up and down. ‘It’s probably a lost cause. I don’t think you’ll make it. But if you’re interested, come to my hut tonight.’
I looked back out at the forest. It wavered in and out of focus in the rain, gray and silent. When I turned back around, Dmitri was already gone.
About the Author
John Haggerty is a writer living in Northern California. His stories have appeared in Confrontation, The Los Angeles Review and The Santa Monica Review, among others. He is currently at work on a novel about greed, gambling, religion, sex and death set in the deserts of Nevada. It’s a comedy!
About the Narrator
Corson Bremer – is an American living in France. He began acting professionally, as well as working as an on-air presenter in radio, while still in college in the States studying theater and technical communication. In his varied career he has been an actor, Technical Director and Set Designer for the theater; a commercial copywriter, Program Director, and producer for radio; a grant writer for non-profit organizations; and a technical writer writing user documentation for hardware and software for companies like Bull, Alcatel-Lucent, HP, and Thomson Reuters. After moving to France in 1990, and with the multimedia boom on the Internet, he combined his acting and narration skills with his technical writing experience to create voice-overs for e-learning and web videos. His big break in voice-over came when he was cast to perform characters in 2 video games for Ubisoft Paris. He set up his professional home studio and has worked internationally as a professional voice artist in commercials, video games, machinima, technical narration, audio guides, and corporate web videos since 2002. Other than “The Ninth Skeleton”, Corson’s most recent major project was voicing 5 different characters for Spiders Games’ new video game for XBox Live, PSN and PC, MARS: WAR LOGS scheduled for release in Spring 2013.